There are three classes and while they are somewhat different, they don’t have a massive effect on how the game plays out. Class AheadĬhoosing classes in CItizen Sleeper isn’t as deep a choice as in other games. Successful hacking will not only net you extra income but also help you in advancing NPC questlines. You can conserve and use your low rolls of ones and twos as most digits used to unlock these nodes are lower numbers. Like everything else, these codes are also based on the dice roll mechanic. You need specific digits to unlock these nodes. Running around cyberspace on The Eye, you will locate various nodes which need to be unlocked. The low rolls can also be used to succeed in the game’s hacking system. Similarly, if you roll a six, you should use it on the dangerous operations around you. Thus, you should always apply the ones or twos you roll to safe tasks, where failure will not be catastrophic. ‘Safe’ means no negative effects (lost condition, energy, or in-game currency cryo), ‘risky’ means possible negative effects while ‘danger’ means a high chance of negative effects if failed. The tasks have different levels of difficulty. But you can still strategize and use your rolls wisely. Positives can net you more than expected while negatives will bring you failure and can have negative effects such as energy loss, income loss or even blocking the task completely.Īs you can see, rolling a one or two can be extremely inefficient and disappointing. The neutral results mean you will get what is promised. The numbers you roll will dictate the probability as listed below. These six-sided dice control every action. Your character can have a maximum of five dice to roll after each rest period. Dice rolling is the primary mechanic of Citizen Sleeper’s gameplay.
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